Paisajes activos para sobrevivir al capitalismo > Público

[VERSIÓN CORREGIDA, PUBLICADO ORIGINALMENTE EN PÚBLICO, 25/04/2022]

¿Cómo hacer posible la vida en las ruinas del capitalismo? Aunque en los tiempos devastadores que corren llevamos a rastras hasta nuestras hipérboles, esa es la pregunta que vertebra el libro La seta del fin del mundo: Sobre la posibilidad de la vida en las ruinas capitalistas de la antropóloga Anna Tsing. Un relato que captura el espíritu atormentado de una época donde el crecimiento y el progreso como los conocíamos han mostrado su cara más aciaga y tenebrosa. Pensado y escrito desde una sensibilidad etnográfica atenta a la complejidad de nuestro presente en llamas, recabando materiales e historias diversos, La seta del fin del mundo no es, pues, ni un recetario de soluciones baratas ni un ensayo que abrace el dulce láudano del apocalipsis.

Publicado originalmente en 2015 en Estados Unidos, la cuidada edición reciente de Capitán Swing es un artefacto tan embriagador (buen papel, imágenes en alta definición, letra legible, cartoné con altorrelieve, manejable y a precio asequible) y complejo como el original. Su gran hallazgo, también su elección más desconcertante, es el lugar desde el que indaga. A partir de un trabajo etnográfico de equipo realizado entre 2004 y 2011 en diversos lugares de la costa oeste de EE.UU., Japón, China y Finlandia, el libro analiza los complejos nudos entre capitalismo y ecología.

Tsing traza con gran detalle las cadenas globales de recolección, venta, estudio científico y experimentos en silvicultura para intentar cultivar, sin éxito, una rara seta que desata pasiones desenfrenadas en Japón: el matsutake, usado comúnmente como regalo o bien de lujo. Su interés por practicar una antropología de las relaciones interespecíficas en el capitalismo avanzado le lleva a desplegar un aparataje metodológico que privilegia unas “artes de la observación” para hacernos sensibles al funcionamiento de lo que llama “conjuntos polifónicos”: patchworks plagados de fricciones, antes que tejidos homogéneos, de los que el mejor ejemplo serían las relaciones interespecíficas de las que el matsutake pende. De hecho, como cuenta Tsing, el matsutake no es sólo un bien de lujo para los japoneses: un producto que condensa la nostalgia del otoño perdido y la vida de aldea, vector de la seriedad de las relaciones que se marcan con su regalo. Es, también, una forma de emergencia y supervivencia en la ruina forestal, en al menos dos sentidos, contenidos en las partes II y III del libro.

La parte II es un breve tratado de antropología económica que estudia el capitalismo de cadenas de suministro. Aquí se narra el proceso de lo que Tsing llama “acumulación de rescate”: los complejos procesos de creación de valor (como bien de regalo o de lujo) de una seta no cultivable, que crece donde nadie se la espera en antiguos bosques industriales depredados; una seta recolectada por diferentes agentes (nómadas, libertarios y migrantes) que viven “en los propios límites del capitalismo” (p.377), esto es, ni dentro ni fuera del mismo. Una cadena de creación de valor que tiene por origen una emergencia extraña de la vida, una aparición cuando todo parece perdido, en el otoño de nuestras ideas de progreso.

La parte III es un estudio de las complejas relaciones natura-culturales e interespecíficas en las que emerge el matsutake. Un relato que, antes que poner en el centro a al matsutake como especie, toma como unidad de análisis al “holobionte” del que es parte, así como sus relaciones de “simbiopoiesis”: esto es, la co-evolución y relaciones simbióticas, desde lo parasitario al apoyo mutuo, entre diferentes especies. En particular, el análisis se centra en explorar las “perturbaciones” y “diseños involuntarios” en la gestión forestal que permitieron y permiten la emergencia no diseñada del matsutake, vinculada a determinados árboles con los que co-evoluciona. Esta parte contiene, asimismo, un detallado análisis y loa del trabajo cuasi-activista de campesinos, científicos o gestores forestales implicados en la defensa del satoyama japonés, un territorio intersticial entre el bosque y el cultivo. Un trabajo de recuperación de ciertas lindes entre lo urbano y lo rural, que busca hacer viable una economía y modos de relación con el bosque alternativos. Una formación interespecífica o, mejor, un “paisaje activo” que opera, en el relato de la autora, como una suerte de “antiplantación”.

Lo que conecta ambas partes es la descripción de la precariedad existencial causada por la depredación planetaria antropogénica y, particularmente, capitalista (lo que se conoce comúnmente como la era geológica del Antropoceno). Y, más aún, el intento por mostrar distintos relatos que puedan inspirar otros paisajes activos que la sobrevivan. En ese sentido, La seta del fin del mundo desafía las historias lineales del progreso, así como los relatos conservacionistas simplistas. Parte de su complejidad radica en que sus historias crecen como las setas, alumbrando distintas “parcelas” o “retales” (patches) de los efectos interconectados, pero no unitarios de eso que llamamos el Antropoceno.

El resultado, por tanto, no es una oda a lo pre-industrial, el retorno a la naturaleza prístina y originaria, o el neo-ruralismo. Más bien la propuesta que nos hace Tsing es explorar qué capacidades de acción pueden hacerse existir en complejas situaciones ecológicas. Situaciones donde se mezclan los efectos de perturbación industrial, así como los resurgimientos simbióticos que habilitan posibles respuestas. Situaciones donde la agencia humana (a través de, por ejemplo, el cuidado, limpieza y uso del bosque) puede tener un papel relevante, pero no único. Como apunta Tsing:

“Los bosques campesinos de roble y pino han formado remolinos de estabilidad y convivencia. Pero a menudo tienen origen en grandes cataclismos, como la deforestación que acompaña a la industrialización nacional. Son pequeños remolinos de vidas interconectadas dentro de grandes corrientes de perturbación: seguramente, constituyen un buen lugar para reflexionar sobre el talento humano para poner remedio a las cosas. Pero también existe la perspectiva del bosque” (p.262)

En su “antifinal” el libro hace un enérgico alegato en favor de la ciencia abierta, abogando por la necesidad de abrir la producción del conocimiento a una multitud de colaboraciones “fúngicas” o rizomáticas (como las setas mismas), entre saberes académicos y populares. Esto es, la creación de un “paisaje activo” que permita el cultivo de saberes y prácticas no instrumentales: como el trabajo sin garantías de los bosques, con su paciencia y tiempos extraños, así como las relaciones interespecíficas a las que invita. Relaciones que a veces “no surgen gracias a los planes humanos, sino a pesar de ellos” (p.363) y que requieren ir más allá de soluciones utópicas prefabricadas o multiuso. A pesar de su compleja factura (es indudablemente un libro académico, denso y erudito) y su radical concreción en torno al matsutake, el libro nos invita a prestar atención a las complejas relaciones entre naturaleza y cultura.

Y es ahí donde el libro, en su vertiente más poética, nos sugiere rearmar nuestra imaginación ante las crisis en curso. ¿Quizá podamos inspirarnos en los valores ecológicos de las setas, así como en los proyectos de ciencia activista que el libro relata, como complejas formas de construir paisajes activos más vivibles y plurales? Donde la precariedad impera, quizá no nos quede más remedio que intentar armar muchas formas de relación fúngicas, pensando e interviniendo, desde nuestras parcelas, entornos y territorios, en los desastres en curso, aunque eso no sea garantía de nada. ¿Seremos capaces de crear paisajes activos, de muchos tipos, para sobrevivir al capitalismo y su destrucción planetaria?

House of Gossip > Open-source game developed by the Stadtlabor for Multimodal Anthropology

House of Gossip is an open-source downloadable game (developed by the Stadtlabor for Multimodal Anthropology of the HU Berlin) that stages and creates the grounds for reflection on conflicts regarding housing and the different viewpoints in a volatile real estate market.

A first prototype of the game was developed – in collaboration with colleagues at the Zentrum für Kunst und Urbanistik (ZK/U) – in a hackathon together with MA students of the Studienprojekt “The only game in town? Anthropology and the housing markets in Berlin” (2018-2019) at the Institut für Europäische Ethnologie (HU Berlin), and showcased in the “Open Form neu denken” exhibition (organized by Z/KU at the Werkstatt of Haus der Statistik in October 25–27 2019). In the last two years we’ve been working on creating a downloadable and playable version of it.

Image by Vasylysa Shchogoleva

Credits

Game concept (in alphabetical order): Tomás Criado, Ignacio Farías, Lena Heiss, Marie Aline Klinger, Lilian Krischer, Leonie Schipke & Tan Weigand. 

Game art by Vasylysa Shchogoleva

CC BY NC SA 2021 Stadtlabor for Multimodal Anthropology, HU Berlin

Context

Berlin, late 2010s, all across the city real estate is changing hands fast, the market is hot and many are investing, houses are revaluing. As it tends to happen, this situation has at least two different sides:

Scene 1

– “What about this building? Might you have found a good opportunity here?”
– “It indeed looks nice, but have we explored if it’s in good condition?”

– “The architect sent me this report, look, all clear.” – “It certainly looks promising.”
– “It’s time to act fast.”
– “Ok, yes, let’s go for this house!”

Scene 2

– “Hi, how was your day?”
– “Nothing special, yours?”
– “I heard rumours, two neighbours speaking in the corridor: the building is finally going to be bought!” – “Yes, there was a letter in the mail, look”.
– “But… What will happen to us? Will we have to move if they raise the rent?”
– “We have to do something…”
– “But we know nearly no one in the house.”

“When an apartment building is to be sold, every single alarm bell sets off for the residents. In view of the horrendous purchase prices, there is a danger of being displaced by higher rents or even conversion into condominiums.”

Rationale

House of Gossip is  an open-source downloadable game that stages and creates the grounds for reflection on conflicts regarding housing and the different viewpoints in a volatile real estate market. In the game, you will have the opportunity to play either as a resident of the house or as a covert buyer, acting as one of the house’s residents.

In a process where no one can be certain about anything, gossip abounds: In the game you will have to gather information form alliances and find your way to save (as residents) or buy (as the buyer) the house! Think twice about who and when you want to share your information with!

During the course of the game you will repeatedly encounter your neighbours in the stairway to exchange gossip. Your main goal is not just to understand to whom you’re talking to, but also to perform in front of others and form alliances for one of the two competing purposes of the game: Buying or saving the house.

Those who manage to gather the necessary gossips will in the end win the game. Will the house community manage to resist or could the buyer succeed in acquiring the new property?

Download link

The game can be downloaded here.

Anthropology beyond text? Experiments, devices and platforms of multimodal ethnographic practice

Last July (22-23.07.2021) the Stadtlabor for Multimodal Anthropology of the HU Berlin hosted a workshop where we invited a wide variety of colleagues working in Germany, Austria and Switzerland (D-A-CH) to share and discuss their approaches to more-than-textual ethnographic practice.

The event–called “Anthropology beyond text? Experiments, devices and platforms of multimodal ethnographic practice”–took place on Zoom, and in the spirit of thinking more in depth how to value and evaluate multimodal projects, we recorded the conversation to think whether we could find a way of creating a good-enough summary that might allow us to continue thinking and discussing about it.

After different attempts, and thanks to the good work of Nelson Ari Wilhelm, we’re sharing it with the aim of fostering the expansion of such a conversation.

The values of multimodal projects (26.1 & 9.2.2022) > Stadtlabor Online Seminar Series (WiSe 21-22)

In the Winter Semester’s 21-22 Stadtlabor Online Seminar SeriesThe values of multimodal projects“, we aim to invite ground-breaking anthropological projects where multimodality features not just as an add-on of particular inquiries, but as a central mode of research and intervention.

+info: http://hu.berlin/multimodalvalues

Rationale

At a time where the conversation around ‘multimodality’ is gaining momentum, we aim to discuss ‘the values’ of multimodal projects. By this, we mean two main things: The aim of our series would not just be to find the conditions to praise (‘valorise’), but also to appraise (‘evaluate’) multimodal projects. In a nutshell, we want this event series to be an attempt at creating the conceptual grounds for evaluating and institutionalising multimodal endeavours. Hence, to foster multimodal productions.

In particular, we wish to discuss the anthropological value of (i) dramaturgical / performance interventions, and anthropological approaches to (ii) exhibiting and curating. In opening up this space, we seek to highlight projects that we take as valuable contributions: not only to make them more visible but also so that these projects could help us in articulating their multimodal values, as well as inspiring others in their own work.

Not only we want to be able to learn from concrete multimodal approaches – the peculiarity of the media employed, the reasons for their choices – but we wish to create the grounds for a detailed conversation between projects of the same kind, touching upon criteria of anthropological worth.


26.1.22 (3-5:30pm CET) – How to exhibit anthropologically? 

(Zoom link)

1. Francisco Martínez: How to Make Ethnographic Research with Exhibitions

Francisco Martínez is an anthropologist dealing with contemporary issues of material culture through ethnographic experiments. In 2018, he was awarded with the Early Career Prize of the European Association of Social Anthropologists. Currently, he works as Associate Professor at Tallinn University and convenes the Collaboratory for Ethnographic Experimentation (EASA Network). Francisco has published two monographs – Ethnographic Experiments with Artists, Designers and Boundary Objects (UCL Press, 2021) and Remains of the Soviet Past in Estonia (UCL Press, 2018). He has also edited several books, including Peripheral Methodologies (Routledge, 2021); Politics of Recuperation in Post-Crisis Portugal (Bloomsbury, 2020), and Repair, Brokenness, Breakthrough (Berghahn, 2019), He has also curated different exhibitions – including ‘Objects of Attention’ (Estonian Museum of Applied Art & Design, 2019), and ‘Life in Decline’ (Estonian Mining Museum, 2021).

2. Manuela Bojadžijev: Archive of Refuge

Manuela Bojadžijev, professor at the Institute for European Ethnology (HU Berlin) together with the publicist Carolin Emcke and in cooperation with the Haus der Kulturen der Welt (HKW), have created the Archive of Refuge as a digital place of remembrance where stories of flight and expulsion to Germany in the 20th and 21st centuries are preserved and reflected upon. The people who tell their stories in the archive tell of flight and expulsion, of torture, exploitation and deprivation of rights, but also of hope and happiness; they tell of home and exile, of belonging and new beginnings – and ultimately also show surprising, far-reaching perspectives on German history. The archive asks: What does it actually mean to seek refuge?


9.2.22 (2:30-5pm CET) – How to stage issues anthropologically?

(Zoom link)


1.  Cristiana Giordano & Greg Pierotti: Affect Theater: Collaborations between Anthropology and Performance

Cristiana Giordano is Associate Professor of Anthropology at the University of California, Davis. She received her Ph.D. from UC Berkeley. Her book, Migrants in Translation. Caring and the Logics of Difference in Contemporary Italy (2014), won the Victor Turner Book Prize for ethnographic writing (2016), and the Boyer Prize in Psychoanalytic Anthropology (2017). Her current research investigates new ways of rendering ethnographic material into artistic forms. She has been collaborating with playwright and director Greg Pierotti on a new methodology, Affect Theater, at the intersection of the social sciences and performance. They have created Unstories and and Unstories II (roaming), two 50-minute performances around the current “refugee crisis” in Europe.

Greg Pierotti is a theater artist and assistant professor of theater studies at University of Arizona. His plays, including Unstoriesb moreThe Laramie Project, and The People’s Temple, have been seen in venues around the world and translated into over a dozen languages. He is a recipient of the Humanitas Prize, the Will Glickman Award, the San Francisco Critics Award, and has been nominated for an Emmy, a New York Drama Desk Award, and the Alpert Award for outstanding individual contribution to the theater. He and Cristiana Giordano investigate the intersection of ethnographic and theatrical research and production methods.

2. AnthropoScenes: Linking participatory methods with theatre to imagine sustainable futures

The Project AnthropoScenes is run by a group of people from interdisciplinary human-environment research and the Theatre of the Anthropocene. Competences reach from hard science to pop-up theatre. We aim to involve diverse publics in debates about water futures and bring two questions: Can multimodality help to balance divergent logics of science and theatre? What are tips and tricks to move beyond the usual suspects? Jörg Niewöhner (anthropology), Pauline Münch (science communication) and Frank Raddatz (theatre) will represent the team.

Questions we want to raise

1. What were the reasons to choose this peculiar approach, media or art form? What relation do these forms bear to specific ethnographic fieldwork studies or particular anthropological modes of inquiry? What were your aims in exploring this multimodal form?

2. What have been the knowledges you’ve needed to become acquainted with to use these media/forms? What does anthropological research and knowledge production become when shaped in this particular form or using these devices? Also, how could we critically reflect, as anthropologists, on the affordances, promises, challenges and predicaments of the particular devices of your multimodal ethnographic engagement? In a nutshell, what are the promises and challenges of this form for anthropological inquiries?

3. What effects have your multimodal form of choice had on the people you were working with: your interlocutors, your peers? How could we learn to appreciate and value these effects: that is, what contours of anthropological practice are being delineated in what your multimodal explorations made emerge?

4. Have you been able to document your project, in what form? What have been the main challenges or difficulties in doing so? Who have you addressed in doing so: that is, who are your audiences, publics?

A more informal conversation on these issues, with questions and comments from the hosts and the audience, will ensue.

xcol, an ethnographic inventory > Call for Inventions 1.0: Field Devices

How can our modes of ethnographic inquiry respond to the challenges of the day? Amidst rampant planetary and health crisis revealing our worlds’ constitutive vulnerability, it has become more urgent than ever to open up speculative spaces to make emerge the possible. We think that this invocation needs to go hand in hand with a speculation of the many possible forms of ethnographic practice. A challenge that, in our opinion, needs to acknowledge and animate the intrinsic inventive condition of ethnography.

This is our point of departure: Ethnography is an act of invention. By that we mean that anthropologists invent the relations allowing them to inquire with others. Sadly, these forms of inventiveness that is part and parcel of ethnographic inquiries are rarely accounted for and shared. xcol, an ethnographic inventory invites ethnographers to join this inventorying endeavour.

The inventiveness that permeates the modes of anthropological inquiry takes expression in very different socio-material techniques: ranging from digital infrastructures used in fieldwork to novel modes of documenting through drawing or very diverse forms of relationality. We call these field devices for they devise the socio-spatial and material conditions of fieldwork.

Any anthropologist has faced in their fieldwork the challenging circumstance of forging out of nothing relations with complete strangers in an unknown situation. Ethnographers draw on the forms of relationality they already know and the guides and norms of the ethnographic method they have learnt. But this knowledge is never enough. As any experienced ethnographer very well knows from their own field experience, there is no script for social life and no sufficient method to guide the construction of relations in the field. Hence, anthropological inquiries always demand inventing the modes of relationality allowing anthropologists to investigate with others (whoever they are).

The starting point of the inventory assumes that besides, or rather beyond, the conventional conceptualization of ethnography as a ‘method’ we may conceive it as an act of invention. The language of creativity, improvisation and invention is seldom, if ever, present in the anthropological accounts of ethnography. Our proposal goes against this state of affairs, positing a different conception that signals out the always creative and improvisational nature of ethnography.

The xcol ethnographic inventory is a curated open-source digital archive seeking to document and display this endless invention integral to any ethnographic inquiry. In our first Call for Inventions (CfI) we are particularly aiming to inventory accounts of ‘field devices: to insist, the inventive social and material arrangements undertaken, created, made or repurposed in the course of doing fieldwork with others.

What we have in mind are texts of at least 2000 words accounting for these field devices in at least two senses: (1) fleshing out the context as well as the social and material arrangements of particular ‘field devices’ as they are put into practice in empirical situations; and (2) hinting at the particular modes of ethnographic inquiry they enable or make emerge.

We particularly welcome texts experimenting with genres in between recipes or instruction manuals and ethnographic descriptive accounts.

As an inspiration, you might check this existing invention in our platform: How to ‘device’ an ethnographic infrastructure

But also, please consult our how to guide on the writing of field devices.

Deadline

For this first call we would like to receive fully-fledged proposals for these pieces by February 18, 2022.

To know more about the platform

Care review

In the spirit of what we call ‘care review’ xcol, an ethnographic inventory commits to publishing all proposals we would receive, whenever they might be ready to be shared: hence taking care to bring them to fruition and working together with interested xcolars in their writing in subsequent months.

Contact info

If you wanted to submit or discuss an individual contribution, but also, if you thought about organising with us a workshop on inventions (an inventathon) around some of these topics, please do not hesitate to contact us here: inventory@xcol.org

PDF

You can download a PDF version of this call here

Infraestructuras de la invención etnográfica > 2º Seminario Internacional Arquitectura y Etnografía

Gracias a la intermediación de Ricardo Greene, Adolfo Estalella y yo, presentaremos en el 2º Seminario Internacional Arquitectura y Etnografía, que tendrá lugar los días 6, 7 y 8 de octubre de 2021.

Más información del seminario

El Seminario Internacional Arquitectura y Etnografía es un espacio de intersección y encuentro para quienes estudiamos el espacio y el sentido. Entre la arquitectura, la antropología, la geografía, el urbanismo y la sociología nos sentamos junto al fuego para pensar nuevas formas de abordar los fenómenos territoriales. ¿Cuáles son las relaciones entre etnografía y arquitectura? ¿cuáles los alcances y desafíos de las nuevas tecnologías y métodos de investigación espacial? ¿de qué formas distintas disciplinas pueden encontrarse ante un mismo objeto de estudio? ¿cuál es el rol de los sentidos en la epistemología de lo socio-espacial? En ese terreno acampamos.

Si en su primera versión el seminario se centró en el dibujo como herramienta que posibilita estos cruces disciplinarios y metodológicos, el segundo encuentro amplia su mirada hacia otros mecanismos y sensibilidades, incluidos sonidos, imágenes y biografías situadas, con invitados internacionales diversos, y de trayectorias innovadoras y rigurosas.

Organizan

Facultad de Arquitectura, Diseño y Construcción, UDLA
José Abásolo, jabasolo [arroba] udla.cl
Ricardo Greene, rgreene [arroba] udla.cl
info@arquitecturayetnografia.cl

Colaboran

Núcleo Lenguaje y Creación UDLA
AriztíaLab
Revista Bifurcaciones

Link de inscripción (gratuito)

https://udla.zoom.us/webinar/register/WN_5fZ_DLbpSqeRrRHOero-Pg

Programa (horario chileno, GMT-3)

miércoles 6 / 16h
LA BÊKA & LOUISE LEMOINE
Homo Urbanus. For a wandering cinema.

jueves 7 / 10h
HUDA TAYOB
Transnational Architecture of Care.

jueves 7 / 12h
FELIPE PALMA & WLADIMIR RIQUELME
Ruinas del futuro. Reflexiones en torno a la película documental Pampa.

jueves 7 / 15h
FRANCESCO CARERI & FEDERICO SORIANO
Diagramas, mapas y cartografías. Aproximación a la arquitectura y ciudad actual.

viernes 8 / 10h
ADOLFO ESTALELLA & TOMÁS SÁNCHEZ CRIADO
Infraestructuras de la invención etnográfica

viernes 8 / 12h
GABRIELA NAVAS
Arquitectura y experiencia urbana. La etnografía como portal a las ausencias.

viernes 8 / 15h
PIO TORROJA & MAURICIO CORBALAN
La experiencia de M7red.

viernes 8 / 17h
ANA LIDIA DOMÍNGUEZ
Geografías domésticas de la pandemia. La casa como universo socioacústico.

Towards a multimodal urban anthropology (DGSKA 2021, workshop)

Together with Ignacio Farías we are convening the workshop Towards a multimodal urban anthropology for the upcoming biannual conference of the German Association of Social and Cultural Anthropology (DGSKA-Tagung 2021, “Worlds, Zones, Atmospheres. Seismographies of the Anthropocene”) that will take place (online) September 27-30, 2021 at the University of Bremen.

Our session is scheduled to take place 28.9.2021, 13:30–15:00 (CET) through the online platform of the conference | see programme here.

Flying City CC BY Maasaak 2014

Frame of the workshop

More-than-human approaches in urban anthropology have convincingly contributed to rethinking the plurality of modes of knowledge, the assemblages and the kinds of actors that constitute our cities. But what do these conceptual interventions do to our ethnographic modes of inquiry? This workshop starts from the assumption that beyond a change in conceptual repertoires, decentering the all-too-human object of urban anthropology might require a multimodal transformation of our ethnographic practices, in at least two ways: Firstly, since the ‘observation’ of more-than-human entanglements requires more than taking part in social situations, what are the conditions in which we could appreciate and learn to be affected, attuned and concerned with a wide variety of phenomena and processes, ranging from atmospheric and ecological to multi-species and/or socio-technical? How would our practices of note-taking and field-working be affected? In contexts where fieldwork becomes an active co-production of situations, we invite contributions reflecting on multimodal transformations of fieldnotes, practices of rapport / friendship / interlocution and correspondence. Secondly, to the extent that these often-experimental collaborations involve more-than-textual devices for ethnographic description and conceptualization, we would like to explore the anthropological potentials of current displacements of the media and modalities of ethnographic accounts. In a context where collaborations with art and design are becoming a common practice, we particularly welcome contributions that reflect on the intervention these devices entail for the project of urban anthropology.

Participants & abstracts

  • Graphic Ethnography and Experiments in Urban Anthropology (Andrew Gilbert, University of Toronto Mississauga; Larisa Kurtovic, Univ. of Ottawa)

In this presentation, we draw upon our graphic ethnography project to explore the affordances of sequential art for urban anthropology. Our research investigates an unprecedented victory by industrial workers in the northern Bosnian city of Tuzla, who occupied and preserved their privatized and bankrupted factory and were able to restart production. We propose that the graphic medium offers unique ethnographic potential for capturing and communicating the openly experimental and collaborative nature of the workers struggle, offering important insights for an urban anthropology “understood as operating within an open system, as an open system, and as the study and production of open systems” (Fortun 2003). In particular, we explore graphic ethnography’s capacity to materialize and render tangible a broad urban sensorium, to evoke how the social multiplicities of cities can be turned into a political resource, and to harness the imagination and participation of readers in ways that keeps ethnography as inventive and open-ended as the urban worlds that it evokes.

  • Learning from outside: grasping and representing multiplicities. The case of pedestrianized Times Square (Santiago Orrego, HU Berlin)

This talk is divided into two parts. The first one presents the highlights of a multi-situated and multimodal ethnography of Times Square in New York City and its processes of pedestrianization from 2009 to 2017. But more than just telling the story of how that location was assembled, the idea was to try to translate the particularities of a multiple spatiality, as well as the resources and situations involved in its production, somehow, into epistemological devices and multimodal artifacts that could enrich the way we make ethnography of public spaces. The intention of experimenting with multimodal methods was to design strategies, as well as artifacts, for better capturing and representing the convulse and the effervescent world outside. The second part of the talk will focus on some of those epistemological devices and multimodal artifacts by discussing how they were constructed, the rationality behind them, their uses, and scopes. The way for enacting all those matters will be presenting the methodological strategy carried out along this whole ethnographic work, and that can be described as a process of “learning from” a specific location, pedestrianized Times Square.

  • Archival entanglements: Multimodal research, teaching, learning in urban anthropology (Aylin Tschoepe, University of Basel)

As a site of selective public or private memory, a collection of evidence in material and immaterial form shaped by various power dynamics, and a metaphor for holding data, the archive is central to the mediated production and understanding of archival bodies as agents and mnemonic devices. Archives offer a lens to grapple with questions of temporality, materiality, technological possibilities, and accessibility to different ways of knowing. I understand bodies and spaces as archives, not least through cultural practices of memorizing and forgetting, categorization, valuation and visibility. I am drawn to the archive in its complexity of objecthood and agency and focus on four main aspects: first, the archive as artefact holds particular knowledges and memories in the context of power and valuation, and can consist of various media and formats from material to digital. Second, the archive can be inscribed onto human and non-human actors. Third, as storages of data, archives may be part of a network with archival instruments that inscribe experiences and practices such as those of a cultural, social, performative, sensory, or aesthetic kind. Fourth, the archive is an actor itself, and it can contain further archival bodies that are also “quasi-objects” (Latour 2005). As actors, archives are also witnesses, equipped with transformative powers toward shaping the future of larger temporal and spatial networks in which archives operate and are entangled.

  • Doing urban anthropology with a dog. Reflections upon ethnography and knowledge production in context of a more-than-human research entanglement (Elisabeth Luggauer, University Graz/University Würzburg)

This paper reflects upon multimodal ethnographic modes of being in a field of urban contact zones (Haraway 2008) or urban assemblages (Farias 2011) between humans and street dogs in Podgorica (Montenegro) as a multispecies research entanglement of a human and the dog Ferdinand. It points out how through the grounding ethnographic technique of jointly claiming urban space as a „humandog collective“ (Hodgetts 2018) 1. the presence of the mixed-breed dog reveals urban discourses and politics about street dogs and owned dogs as well as about cleanliness and dirt, 2. Ferdinand’s spatial practices make contact zones/assemblages between humans and street dogs recognizable for the human researcher and therefore open up concrete research settings for deeper investigation, and 3. our presence as a multispecies research team has also turned this project into a contact zone between different knowledges and discourses on human-nonhuman order policies in urban spaces embedded in different cultural and political contexts.

  • Discussant: Indrawan Prabaharyaka (HU Berlin)

Questions for our joint exploration

The question we would like to approach collectively in our workshop is how do particular multimedia/multimodal devices enable or hinder particular descriptions, conceptual understandings or ways of remaking what the urban is or could be. This not only means what features of the urban they enable or make more difficult to do research upon, but also whether our understandings of the urban remain the same after inquiring multimodally. Put differently, what kind of an urban anthropology emerges out of these multimodal engagements? That is, what would a multimodal urban anthropology be?

With these questions in mind, when creating the sequence of presentations for the session we have paid special attention to the particular ‘devices’ (be they field devices, representational devices, or both) there are stake, with the intention to discuss the multimedia layers that have paved the way for a question around the multimodal in anthropology. Hence, there is a transition from the visual/graphic to the digital, then to more material aspects like the archive and the multi-sensory as well as the collaborative (perhaps a genealogy in which the problem of multimodality presented itself in recent anthropological scholarly work?). But whereas the first two (Gilbert & Kurtovic + Orrego) emphasise visual means of representation (comic/graphic novel and exhibition artefacts), the last two (Tschoepe + Luggauer) discuss multimodal strategies of research in the field (through archives, and in the company of dogs). Perhaps this might enable a discussion on when and where multimodality happens, and how this affects the research process.

The Pharmakon of Collaboration > Access & Tinkering: Designing Assistive Technologies as Political Practice

Thanks to the organisers for their invitation to this super-workshop on Access & Tinkering: Designing Assistive Technologies as Political Practice organised by the DFG-funded Dis-/Abilities – Nicht-/Behinderung und Medien im Kontext der Digitalisierung | Dis/abilities and Digital Media network.

There I will present on Friday 17, 2021 at 1:30pm-3:00pm CET at paper I am working on with Israel Rodríguez Giralt, called “The Pharmakon of Collaboration: Activating Research with the Independent Living Forum” (Chaired by Anna-Lena Wiechern).

Abstract

In this paper, we think with a concrete set of research practices afforded by a long and intense exploration of independent-living activism in Spain. At that time of the main indignados mobilisations in 2011, we started a collective research project on the topic. In an explicit gesture towards forms of ‘emancipatory research’ (Oliver, 1992), the project was conceived from the onset including different activist members in its advisory board, as co-researchers. We aimed to prevent researchers from ‘speaking for the other’ (Ruby, 1992) and to create instances of friction and shared reflection. 

In the course of these years we attempted to practice a wide variety of modes of research ‘speaking nearby’ (Minh-ha, 1992) if not explicitly ‘with’ them: hence engaging in a wide variety of collaborative forms of research with actors that were always treated as ‘epistemic partners’. Building on this, the paper analyses the impact this exploration had on us as researchers: or, to be more specific, on our ways of engaging with independent living activism, and to consider how this might inspire our ‘experimentally collaborative’ or ‘activated’ ways to engage in other activist settings (Estalella & Criado, 2018). For instance, we will describe how we were activated to share common spaces of discussion and debate or even presentation (in scholarly and activist workshops but also in academic events), plunging in ‘joint problem-making’: that is, collaboratively engaging in exploratory material and textual undertakings, such as in the collective En torno a la silla, attempting environmental interventions and remakings of wheelchair users and their surroundings. 

Far from telling a ‘happy’ or ‘utopian’ tale, we wish to remain attentive to the affordances as much the problems this collaborative research activation brought and opened up. For this, we will draw from Stengers’s conceptual work around the pharmakon–an ambivalent entity that for the Greeks oscillated between a drug and a poison, depending on doses, components, modes of preparation and administration. Following her concern to remain attentive to the practicalities of different research devices and tell technical stories “about the kinds of traps that each had to escape, constraints the importance of which had to be recognized” (Stengers, 2015: 132), we would like to close reflecting about the impact these collaborative undertakings had on us and on the people we were working with; and how this experience might contribute to (re)assess collaborative and engaged research from its frictions.

Workshop

By drawing on STS, Crip Technoscience (Hamraie/Fritsch 2019) and approaches from participatory design research and practice, this event discusses body-technology relations from inter-, transdisciplinary and cross-cultural perspectives. We argue in favor of extending the concept of materiality beyond the borders of the physical object to include practices and relations and consequently, want to question common concepts of norm, normality, and normativity. Because these notions are not only entangled with artefacts but also with their design and the practices they involve, which include bodies embedded in historical, cultural, infrastructural and institutional contexts. Thus, they can be considered situated (Haraway 1988). As a result, questions and demands for inclusion and social participation, too, become virulent (Star 2017, 1999; Winner 1980) and have been problematized as politics of assistive artefacts (Mills 2012). In sum, we propose to re/frame technology and body (differences) as interacting entities within societies.

The event aims to think critically through a theoretical framework in the context of dis/abilities that recognizes assistive technologies as political as well as situated interconnections. On this basis, we endorse to reflect on infrastructures of design for questions of inclusion and participation – cross-cultural, inter- and transdisciplinary. Reflecting on open source practices in medical and assistive technologies (e.g. 3D printing) will allow us to question the effects of heterogeneous interests, economic implications and everyday affordances of socio-material assemblages produced within the frameworks of participatory design research.

Organized by

Tom Bieling (Hamburg), Melike Şahinol (Istanbul), Anna-Lena Wiechern (Lüneburg), Robert Stock (Berlin)

Anthropology as a Careful Design Practice?

As part of the celebrations of the 150th anniversary of the Zeitschrift für Ethnologie (Journal of the DGSKA – German Association for Social and Cultural Anthropology) Kristina Mashimi, Thomas Stodulka, Hansjörg Dilger, Anita vonPoser, Dominik Mattes and Birgitt Röttger-Rössler curated a plenary in the DGSKA 2019 in Konstanz titled ‘Envisioning Anthropological Futures‘ in which I had the honour to join a conversation with inspiring colleagues Janina Kehr, Sandra Calkins, and Michaela Haug.

Later, our contributions compiled into a manuscript for a special section of the ZfE that has recently appeared as part of the Zeitschrift für Ethnologie/Journal of Social and Cultural Anthropology, Vol. 145 – 2020, 1.


As the editors argue in their introduction:

“The contributions in this special section discuss the challenges, tensions, and prospects of doing anthropology today: How do we position ourselves as anthropologists in a time that is marked by the rise of populist and fascist movements, climate crisis, and related environmental disasters? How do we respond to highly unequal processes of social inclusion and exclusion? How can we not only describe but also contribute to an imagination of the horizons of possibility amidst capitalist ruins (Tsing 2015)? Or in other words: What is the role of anthropology in not only representing but maybe also envisioning and shaping alternative futures? Although anthropology has been entangled with geopolitical issues ever since its inception, our current “troubled times” (Stoller 2017) have brought the political back to center stage within the discipline (Postero and Elinoff 2019). They have also provoked many anthropologists to rethink the conventional descriptive or critical practices of our field and to reflect on new ways of engaged and activist anthropology (Low and Merry 2010; Huschke 2015) – or in other words, on the role of anthropology in carving out and shaping spaces that offer alternatives to dominant socio-economic arrangements, characterized by growing inequalities” (p.15)


Kristina Mashimi, Thomas Stodulka, Hansjörg Dilger, and Anita von Poser (2020) Introduction: Envisioning Anthropological Futures (and Provincializing their Origins)

In my contribution, I speculate on the possible futures for anthropological practice that might open up when, rather than studying or collaborating in corporate or professional design activities, we undertake anthropology as a careful design practice: to envision a future – for anthropology and beyond – there is perhaps no other way than to pry open the un- certain, but also deeply asymmetric and expertocratic conditions of the present. For this, we may need to place at the very core of our anthropological endeavours a critical desire to design conditions for opening up to a plurality of knowledge platforms, so as to heighten our joint arts of learning how to know and live with one another. A careful practice to undo the conditions of those whose actions have the potential to be harmful. Drawing from this, and if anthropology wants to contribute to more careful modes of togetherness, so that diverging and plural worlds can thrive, perhaps we need to envision ways of engaging with design, not just through superbly written stories with a critical or conceptual twist, but also learning to affect it ‘from within’ its own practices.

My appreciation goes to the editors for their kind invitation, and for pushing me to clarify my arguments. Many thanks to Ignacio Farías and Ester Gisbert for the mutual inspiration in envisioning pedagogic avenues for anthropology to be relevant in architectural worlds. Also, thanks to Francisco Martínez, Daniela Rosner and Janina Kehr, who commented on versions of the manuscript at various stages.

Anthropology as a Careful Design Practice?

How can we envision the future of anthropology in the present times of crisis, when the social as we knew it, and the conventional descriptive and critical practices of our discipline may no longer be adequate? Here I tentatively draw on work at the crossroads of design, where the future can be reclaimed as a disciplinary concern for anthropology. Design has recently become a significant source of methodological and political inspiration for our discipline to take part in the materialisation of alternative forms of world-making. Yet, as design is not a unitary field, I will particularly dwell on how I have re-learnt and experimented with what being an anthropologist might mean in encounters with urban accessibility design activism. In these careful explorations I have found not only an inspiring field of inquiry within knowledge politics, but also a relevant domain for interventions seeking to create technical democracy. Describing a particular case of how I became ‘activated’ by this design activism – drawing inspiration from their practices for teaching future architects – I speculate on the possible futures for anthropological practice that might open up when, rather than studying or collaborating in corporate or professional design activities, we undertake anthropology as a careful design practice.

Published as Criado, T.S. (2021). Anthropology as a Careful Design Practice. ZfE | JSCA 145 (2020): 47–70 | PDF

Staging complexity

[Published originally in xcol, an ethnographic inventory]

In contrast with more conventional approaches to the uses of theatre for the public engagement with science and technology (e.g. pedagogical approaches to science communication), contemporary forms of participatory, community, interactive or digital theatre have also served as relevant arenas for projects searching to activate publics through agonistic and complex encounters with contemporary technoscientific issues. This was the case of Enacting Innovation, a participatory performance by Judith Igelsböck & Friedrich Kirschner together with Sarah Buser, Tomás Montes Massa, Mónica Rikić, Leoni Voegelin, and Laura Zoelzer, featured in the Ars Electronica Festival, Linz (Austria, September 2020). The performance was, in itself, the crystallisation of a dialogue between social scientists and theatre professionals working in the vicinity of STS in which, rather than breaking down complexity and mobilising consensus around picky issues, its immersive, evocative and open-ended game mechanics and audiovisuals seek to ‘stage complexity’ and, with it, the paradoxes of otherwise repetitive innovation scripts.

Since the very inception of the social sciences, theatre has always been a relevant area of inspiration: an analytic concern perhaps taking centre-stage in the ground-breaking work of Erving Goffman’s (1956) understanding of social interaction or Kenneth Burke’s (1969) grammar of motives. Indeed, this dramaturgical metaphor has been of great inspiration for STS works exploring peculiar scenographies, such as the ‘theatres of proof’ of scientific work (Shapin & Schaffer, 1985), or technological ‘demonstrations’ (Rosental, 2014) where technoscience is publicly staged; but also, it has been one allowing to capture the importance of a wide variety of more or less invisible mediators articulating the everyday stages of the social (Pinch, 2010).

Also, theatre has been deployed as a medium for science communication. Beyond usages for the public understanding of science, dramaturgical and scenographic techniques have also become a relevant arena for STS experiments in public engagement: Famed recent examples of this might be the attempts of Frédérique Aït-Touati & Bruno Latour (2018) in narrating the drama of the Anthropocene in plays or staged lectures, as well as drawing from theatrical elements to articulate participatory devices with delegates in the Théâtre des Négociations at Paris’s 2015 COP21.[1] But one can also see a similar vibe in the very interesting and exploratory scenographies or, in their terms, ‘incubations’ devised by the Centre for Shared Incompetence (Guggenheim, Kräftner & Kröll, 2018) to elicit puzzling conversations in a wide variety of technoscientific arenas.

I had the opportunity to encounter another interesting example of this kind in the first week of September 2020. Then, the otherwise bucolic forest campus of the Johannes Kepler Universität (JKU) in Linz was punctuated not just by the usual brutalist architecture of its buildings, but by a chorus of odd mechanical whizzes and whirling sounds, interactive smoke clouds or strangely welcoming synthetic voices. For several days the otherwise idle ducks of its central pond welcomed an unusual audience of mask-wearing interactive artists, IT amateurs and developers, curious neighbours and culture aficionados as the university hosted the internationally acclaimed Ars Electronica festival. The festival, together with the Ars Electronica Center, have made Linz a relevant European and worldwide hotspot of explorations at the science-art nexus.

Although in this COVID edition the festival was rather put to the test of avoiding turning into a ‘pandemic’ hotspot, reducing numbers and transitioning from the usual industrial, hangar-like ambience of its previous incarnations–full of indoors installations across the city–into a mostly outdoors programme, appositely named In Kepler’s Gardens. The festival also had a small indoor programme, one of its main attractions being the projects curated by the LIT (Linz Institute of Technology): mostly consisting of science communication endeavours showcasing the university’s research through public understanding of science and deliberative approaches, with some ventures into more speculative, evocative, and puzzling participatory experiments.

Figure 1. JKU’s Learning Centre.

Amongst them, I happened to accompany as a side-observer the process of implementing and staging one of them: Enacting Innovation, a participatory performance by Judith Igelsböck & Friedrich Kirschner together with Sarah Buser, Tomás Montes Massa, Mónica Rikić, Leoni Voegelin, and Laura Zoelzer. This was an interesting collaboration between researchers in the department of Organization at the JKU working on the study of ‘innovation scripts’, and dramaturgs and scenographers of the renowned University of Performing Arts ‘Ernst Busch’ in Berlin, with a vested interest in participatory simulations and theatrical interventions using a wide variety of digital elements, ranging from graphic representation to augmented reality.

The main attempt of the team–as they repeated endlessly in each of the very few stagings of the project throughout the days of the festival as well as in more recent instantiations (Igelsböck & Kirschner, 2021)–was to create a performative play drawing on and expanding Judith Igelsböck’s research on the innovation scripts displayed by Upper Austrian companies, organisations and cultural agents. Her research as an STS scholar had highlighted the insistent repetitiveness in the concepts, spaces, modalities and approaches to innovation. The play wanted to expound on the paradox of the protocolised and formalised attempts at managing creativity and innovation, also displaying an interesting reflexive approach to the very procedures of making the participatory performance.

From its onset, the performance was affected at its core by the festival’s hygiene concept, mandating hydroalcoholic gel cleaning, physical distance, reduced numbers and visits by appointment using a rather strict one-way-only walking route in the interior spaces of the Learning Centre of the university, where all LIT projects were to be shown. As a result, the team had conceived the performance using four distinct stages, each of which needed to be accessed with a steep ladder. All stages were equipped with screens, where different games were to be played by individual participants. Players were drawn to imagine that they were working in a rather abstract corporation dealing with a mostly ‘empty’ signifier: the thing being produced or processed always absent from any consideration and dealt with a panoply of chart flows or metrics, and elusive organisational jargon.

Figure 2. Enacting innovation’s four stages

Hence, they were being recruited to take part in different areas (each of them having one station or stage), namely: an organisational management department, having to literally ‘inject’ innovative approaches in the corporation, connecting teams and projects (with a dry graphic interface of cards that needed to be connected to others so that different effects could start happening within the organisation); a human resources department, supervising and recruiting the right teams for the right projects (with a graphic interface showing a pool of standardised individuals running across the screen who displayed specific quantitative characteristics when touched); and a team of visionaries, exploring different innovative scenarios for the company (with a graphic adventure type of interface, in which the player could discover different territories for the company’s projects with the appropriate team).

Figure 3. Detail of the team of visionaries station ( left), with its screen and the camera-based whiteboard communication system (right).

Despite the overall silo effect of the stages–each of them having completely different graphic interfaces and game mechanics–, things were interconnected in at least two senses: (a) implicitly and rather inadvertently by the players, via the complex looping effects the actions in one game could have on another; and (b) explicitly and involving the players, via a cumbersome synchronous camera-based mode of interaction, using a whiteboard with handwritten post-its to request others to take action on their different needs (e.g. requiring a team to continue exploring) so they could continue playing. Besides this, the performance was punctuated by a series of evocative tablet-based interactive audiovisuals. After a given time playing, with or without having achieved the expected results in managing the company’s innovation from the helm of different departments, and before moving to another station, players were drawn into taking one of the tablets and moving around at the bottom of the stages with them.

Figure 4a: Tablet used to display augmented reality evocative visuals.
Figure 4b: Tablet used to display augmented reality evocative visuals.
Figure 4b: Tablet used to display augmented reality evocative visuals.

These evocative pieces mostly took the visitors/participants outside of the field of corporate innovation, creating links and showing reflections from the team members on the project itself. Rather than creating artistic means of expression to represent or potentially criticise corporate culture (that is, using interactive theatre to stage innovation scripts), these audiovisuals–ranging from poetic walks by a character on an empty space to gamified introductions of the project or its team members–displayed laterally the team’s reflections on a series of underlying paradoxes they were mired in whilst creating the performance: the fact that they were putting to use very similar methods, tools and practices to the ones being depicted; the predicaments of the artistic quest for salience and newness undertaken with analogously repetitive and isomorphic manners; or the (post)colonial hauntings of a thoroughly international team, pondering who the main audience of the play might be. In doing so, the very project revolved recursively onto itself through displaying in evocative augmented reality pieces the most challenging results of their collaboration.

Interestingly, beyond more conventional approaches to the dramatisation of science and technology, contemporary forms of participatory, community, interactive or digital theatre have also served as relevant arenas for projects searching to activate publics through agonistic and complex encounters with contemporary technoscientific issues (Halfon et al., 2020). Rather than mobilising their consensus or their passive understanding of the wonders and goods of technoscientific developments–creating simple scenographies whereby to appreciate science and technology–, what these rather complex and open-ended projects seek to stage–through immersive and participation-intensive devices–is a wide variety of technoscience dramas. In a very similar vein, in Enacting innovation, although the STS analytic of ‘innovation scripts’ allowed to empirically ground the motives and main references and evocative ideas underlying the game mechanics and its audiovisuals, the project was not conceived as a form of science communication attempting to break down or explain scientific research. The use of artistic means of expression was also not simply a form of outreach of otherwise closed-down research results. What I think this interactive play mostly did was staging the complexity and, with it, the paradoxes of otherwise repetitive innovation scripts, in at least two ways.

Figure 5. Detail of the Team Maker station’s graphic interface

i. Staging the complexity of innovation scripts: In presenting faithfully how innovation managers talk and operate, the play created a fictional scenography eliciting conversations on innovation culture and its challenges in the very terms of the field under study, that is, as a complex system. As many attendees remarked in some of the conversations after the performance ended, the play managed to accurately simulate the liveliness and the emergent issues present in most of these environments. Rather than dumbing down the domain under study, the performance staged complexity in an immersive first-person perspective (see Dumit, 2017 for a similar approach to game design in STS). This allowed for many ‘idiotic’ puzzlements (Horst & Michael, 2011): In the play this was made felt to participants through different graphic interfaces, rules and targets that were impossible to fulfil, having looping effects of all kinds, always leaving the player with a sense of awe at the sheer ungraspability of systems larger than life. For instance, requiring a team to explore innovation of once kind meant requesting the right people from another player, who at the same time had to grapple with the possibilities opened up by yet another player creating the organisational structures for that task.

ii. Staging the complexity of a project on innovation scripts: Rather than the project just being the crystallisation of an interdisciplinary process–something that might be read thinking of the project as having two types of practitioners, STS scholars and dramaturgs, joining forces without going out of their comfort zones–the project opened up a hybrid register. This was reflected and built into–or shall I say inscribed, scripted?–the very play: In describing their aims and debates, or how the puzzlement that the very process of staging innovation scripts backfired into paying attention to the scripted nature of artistic creativity. Doing so, the project pointed to an in between third space, suggesting the use of theatrical means and STS analytic devices to undertake research on how to stage complexity and its potential effects: That is, where staging complexity could be turned into a way not just of representing but of undertaking research on the problems of the day, as a relevant arena of further explorations on different contemporary predicaments.

I reckon that as a stance, programme or strategy ‘staging complexity’ is, by no means, devoid of problems or challenges. After all, attending several of the cycles of play, and taking part in two full cycles myself, I could clearly see how many players–myself included–ended up feeling like the run-down characters of the Lemmings video game. Perhaps some of this had to do with the participatory constraints of the digital technical features of the project (heavily impacted by the physical distancing and the Corona ‘hygiene concept’ of the event), and the zoomed out lock-in feeling they sometimes create. But I think the team made a great effort in working out these constraints to convey many layers of meaning, also searching to impact on the participants so they could appreciate the sheer unfathomable nature of the loops involved.

Witnessing the passionate reactions of innovation managers, cultural practitioners, electronic artists or regular Linz bystanders (perhaps with an educated gaze after 40 years of a renown world festival for the digital arts taking place in their own backyard), I was reminded of a scene of the TV series Halt and catch fire, featuring the ups and downs of the 1980s innovators that produced the digital world as we know it today. In that scene, the character playing the Steve Jobs type of tech guru at some point tries to convince hardware engineers and programmers to think beyond a too technical mindset, observing the changing social dynamics that informatics might afford, by saying “computers are not the thing, they are the thing leading us to the thing.” In a similar way, beyond or even because of its cumbersome technicalities Enacting innovation beautifully managed not simply to convey research results through a dramaturgical form of digital outreach, but to open up a space to enjoy the complexity of innovation as it was staged: hence making it graspable, or at least enabling, by means of gamified loops and virtual reality interfaces, a multiplicity of puzzled conversations on the culture of innovation and the predicaments of its repetitive repertoires.

References

Aït-Touati, F. & Latour, B. (2018). Performing Gaia. Theater, 48(2), 95–101.
Burke, K. (1969). A Grammar of Motives. Berkeley: California University Press.
Dumit, J. (2017). Game Design as STS Research. Engaging Science, Technology, and Society, 3, 603-612.
Goffman, E. (1956). The Presentation of Self in Everyday Life. Edinburgh: University of Edinburgh.
Guggenheim, M., Kräftner, B., & Kröll, J. (2018). Incubations: Inventing Preventive Assemblages. In N. Marres, M. Guggenheim, & A. Wilkie (Eds.), Inventing the Social (pp. 65–93). Manchester: Mattering Press.
Halfon, S. E., Olson, C., Kilkelly, A., & Lehr, J. L. (2020). Engaging Theatre, Activating Publics: Theory and Practice of a Performance on Darwin. Engaging Science, Technology, and Society, 6, 255–282.
Horst, M., & Michael, M. (2011). On the Shoulders of Idiots: Re-thinking Science Communication as “Event.” Science as Culture, 20(3), 283–306.
Igelsböck, J. and Kirschner, F. (2021). Playing with Innovation Scripts in Enacting Innovation. Presentation at the Playing with Method workshop, HU Berlin, URL: https://vimeo.com/515178566 (Accessed February 24, 2021).
Pinch, T. (2010). The Invisible Technologies of Goffman’s Sociology: From the Merry-Go-Round to the Internet. Technology and Culture, 51(2), 409–424.
Rosental, C. (2014). Toward a Sociology of Public Demonstrations. Sociological Theory, 31(4), 343–365.
Shapin, S. & S. Schaffer. (1985). Leviathan and the Air-Pump: Hobbes, Boyle, and the Experimental Life. Princeton: Princeton University Press.

Notes

[1] See https://www.ici-berlin.org/events/frederique-ait-touati/ or http://modesofexistence.org/make-it-work-theatre-des-negociations/ (Accessed December 28, 2020).